Strangely, the PC version is essentially "padded" with duplicate texture files, such as "event_.txd" files.
![sonic heroes ps2 sonic heroes ps2](https://2.bp.blogspot.com/-JPHc0fEhe7c/VbhsQWakD-I/AAAAAAAAEck/kCqmYL___Aw/s1600/sonic-heroes-31.png)
The test indirect texture files "indirect_test.txd", "e3Adv.txd" and "play_ground.txd" located in the textures folder were also stored as leftovers.įor the cmn_effect.txd file in the PC version, the blue crescent particle which is named "ef_solid" went missing and the shuriken explosion would disappear with the particles being invisible as the developers forgot to add it to the txd archive. Only the 256×256 version is used in the stage and subsequent boss fight. Included in the textures for Stage 14, Final Fortress, is a 512×512 version of the sky texture. *Note: On the E3 prototype version, the leaves emit even though Espio used the original tornado technique. $Original Tornado Jump techniques for Amy and Espio
SONIC HEROES PS2 CODE
0x248B1C - EB (Fixes alpha blending issues for proper invisibility rendering)Īnd then test the EXE to see if Amy and/or Espio will perform their original tornado jump moves as shown in the pictures in the beginning of the section.įor GameCube, apply this region-free Gecko code to use the original tornado techniques:.When doing so, change the bytes at these addresses:
![sonic heroes ps2 sonic heroes ps2](https://i.ytimg.com/vi/YRGljoqpHuA/maxresdefault.jpg)
忍法木の葉隠れ!(The ninja art of hiding in the leaves of trees!)įor the PC version, this can be put into effect by hex-editing "Tsonic_win.exe".